Narrative design · Tabletop game design · Original adventures

Tabletop RPGs.

Playable adventures built around consequential choices, memorable characters, and encounters that reward ingenuity.

01 / Featured adventure
Original adventure · Fifth-edition compatible · GM edition

Happy Hallowmoon!

A harvest festival of terrible decisions and a counterfeit cosmic horror.

Duncan’s Hollow · The harvest moon
HAPPY
HALLOWMOON!
65 gourds. One terrible idea.
Adventure design sample

Small-town rivalry.
Very large consequences.

When a village’s moongourd-carving competition draws the attention of an apocalyptic druid, the adventurers must decide whom to trust, what to protect, and how far to go to stop a supposed ancient horror.

The investigation leads from an eccentric festival to a bog, a clandestine workshop, and a towering mechanical impostor. The ending responds to what players discover and do: the threat can be exposed, disabled, negotiated away, or fought.

4–5 hour sessionFour level-3 characters5 acts22-page PDF

GM-facing working edition: includes adventure spoilers, creature statistics, reference maps, and playtest checklist. Original homebrew; not an official Dungeons & Dragons product.

02 / Design approach

More than a story.

The adventure is structured to support decisions at the table, not simply a predetermined sequence of scenes.

01 / Player agency

Choices that matter

Early investigation, persuasion, and sabotage can change the finale—or prevent the climactic battle entirely.

02 / Encounter systems

Sixty-five gourds

A three-round festival crisis uses zones, competing objectives, civilian danger, and a practical tracking sheet.

03 / Encounter design

A boss with alternatives

The false god has destructible components, accessible interior spaces, negotiable operators, and an emergency shutdown procedure.

04 / GM usability

Ready for the table

Includes encounter maps, original creature statistics, timing guidance, player handout, and GM reference sheets.

Explore the work

Read the full adventure

See the writing, encounter mechanics, maps, and GM tools together in the original PDF.

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